1 contributor
# vim: set foldmethod=marker foldmarker={{{,}}} :
var MapTiles = {
# code from http://wiki.flightgear.org/Canvas_Snippets#A_simple_tile_map
new : func (display) {
var m = { parents: [MapTiles] };
m.display = display;
m.group = m.display.createGroup();
m.tile_size = 256;
m.zoom = 10;
m.maps_base = getprop("/sim/fg-home") ~ '/cache/maps';
m.makeUrl = string.compileTemplate('https://{server}/{type}/{z}/{x}/{y}.png{apikey}');
m.makePath = string.compileTemplate(m.maps_base ~ '/{server}/{type}/{z}/{x}/{y}.png');
m.num_tiles = [
math.ceil( m.display.get('view[0]') / m.tile_size ) + 1,
math.ceil( m.display.get('view[1]') / m.tile_size ) + 1
];
m.center_tile_offset = [
(m.num_tiles[0] - 1) / 2,
(m.num_tiles[1] - 1) / 2
];
m.tiles = setsize([], m.num_tiles[0]);
m.last_tile = [-1,-1];
m.last_type = data['tiles-type'];
m.update_timer = maketimer(2, m, m.updateTiles);
return m;
},
# Simple user interface (Buttons for zoom and label for displaying it)
changeZoom : func(d) {
me.zoom = math.max(2, math.min(19, me.zoom + d));
call(me.updateTiles, [], me);
},
# initialize the map by setting up a grid of raster images
initialize_grid : func {
for(var x = 0; x < me.num_tiles[0]; x += 1) {
me.tiles[x] = setsize([], me.num_tiles[1]);
for(var y = 0; y < me.num_tiles[1]; y += 1)
me.tiles[x][y] = me.group.createChild("image", "map-tile");
}
},
# this is the callback that will be regularly called by the timer to update the map
updateTiles : func() {
# me.group.setRotation(-data.hdg * D2R);
var n = math.pow(2, me.zoom);
var offset = [
n * ((data.lon + 180) / 360) - me.center_tile_offset[0],
(1 - math.ln(math.tan(data.lat * math.pi/180) + 1 / math.cos(data.lat * math.pi/180)) / math.pi) / 2 * n - me.center_tile_offset[1]
];
var tile_index = [int(offset[0]), int(offset[1])];
var ox = tile_index[0] - offset[0];
var oy = tile_index[1] - offset[1];
for(var x = 0; x < me.num_tiles[0]; x += 1)
for(var y = 0; y < me.num_tiles[1]; y += 1)
me.tiles[x][y]
.setTranslation(int((ox + x) * me.tile_size + 0.5), int((oy + y) * me.tile_size + 0.5));
if( tile_index[0] != me.last_tile[0]
or tile_index[1] != me.last_tile[1]
or data['tiles-type'] != me.last_type ) {
for(var x = 0; x < me.num_tiles[0]; x += 1)
for(var y = 0; y < me.num_tiles[1]; y += 1) {
var pos = {
z: me.zoom,
x: int(offset[0] + x),
y: int(offset[1] + y),
type: data['tiles-type'],
server : data['tiles-server'],
apikey: data['tiles-apikey'],
};
(func {
var img_path = me.makePath(pos);
printlog('debug', 'img_path: ', img_path);
var tile = me.tiles[x][y];
if( io.stat(img_path) == nil ) { # image not found, save in $FG_HOME
var img_url = me.makeUrl(pos);
printlog('debug', 'requesting ' ~ img_url);
http.save(img_url, img_path)
.done(func {printlog('info', 'received image ' ~ img_path); tile.set("src", img_path);})
.fail(func (r) printlog('warn', 'Failed to get image ' ~ img_path ~ ' ' ~ r.status ~ ': ' ~ r.reason));
}
else { # cached image found, reusing
printlog('debug', 'loading ' ~ img_path);
tile.set("src", img_path);
}
})();
}
me.last_tile = tile_index;
me.last_type = data['tiles-type'];
}
},
del : func() {
me.update_timer.stop();
call(canvas.Window.del, [], me);
},
};
var MapNavDisplay = {
new : func (display) {
var m = { parents: [MapNavDisplay] };
m.display = display;
m.map = m.display.createGroup().createChild('map');
m.ctrl_ns = canvas.Map.Controller.get("Aircraft position");
m.ctrl_ns.SOURCES["map-dialog"] = {
getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2),
getAltitude: func getprop('/position/altitude-ft'),
getHeading: func {
if (me.aircraft_heading)
getprop('/orientation/heading-deg')
else 0
},
aircraft_heading: 1,
};
m.Styles = {
get : func(type) return m.Styles[type],
};
m.Options = {
get : func(type) return m.Options[type],
};
m.listeners = [];
return m;
},
showMap : func {
me.setMap();
me.setStyles();
me.setOptions();
me.refresh();
},
setMap : func {
var source = me.ctrl_ns.SOURCES["map-dialog"];
me.map.setController("Aircraft position", "map-dialog");
me.map.setRange(40);
me.map.setTranslation(
me.display.get("view[0]")/2,
me.display.get("view[1]")/2
);
},
setStyles : func {
## set up a few keys supported by the DME.symbol file to customize appearance: {{{
me.Styles.DME = {};
me.Styles.DME.debug = 1; # HACK for benchmarking/debugging purposes
me.Styles.DME.animation_test = 0; # for prototyping animated symbols
me.Styles.DME.scale_factor = 0.4; # 40% (applied to whole group)
me.Styles.DME.line_width = 3.0;
me.Styles.DME.color_tuned = [0,1,0]; #rgb
me.Styles.DME.color_default = [1,1,0]; #rgb
me.Styles.APT = {};
me.Styles.APT.scale_factor = 0.4; # 40% (applied to whole group)
me.Styles.APT.line_width = 3.0;
me.Styles.APT.color_default = [0,0.6,0.85]; #rgb
me.Styles.APT.label_font_color = me.Styles.APT.color_default;
me.Styles.APT.label_font_size=16;
me.Styles.TFC = {};
me.Styles.TFC.scale_factor = 0.4; # 40% (applied to whole group)
me.Styles.WPT = {};
me.Styles.WPT.scale_factor = 0.5; # 50% (applied to whole group)
me.Styles.RTE = {};
me.Styles.RTE.line_width = 2;
me.Styles.FLT = {};
me.Styles.FLT.line_width = 3;
me.Styles.FIX = {};
me.Styles.FIX.color = [1,0,0];
me.Styles.FIX.scale_factor = 0.4; # 40%
me.Styles.VOR = {};
me.Styles.VOR.range_line_width = 2;
me.Styles.VOR.radial_line_width = 1;
me.Styles.VOR.scale_factor = 0.6; # 60%
me.Styles.APS = {};
me.Styles.APS.scale_factor = 0.5;
},
#}}}
setOptions : func {
me.Options.FLT = {};
},
make_update_wrapper : func(name) {
if (!contains(me.Options, name)) me.Options[name] = {};
me.Options[name].update_wrapper = func(layer, fn) {
fn();
}
},
ToggleLayerVisible : func(name) {
(var l = me.map.getLayer(name)).setVisible(l.getVisible());
},
SetLayerVisible : func(name,n=1) {
me.map.getLayer(name).setVisible(n);
},
refresh : func {
var r = func(name,vis=1,zindex=nil) return caller(0)[0];
# TODO: we'll need some z-indexing here, right now it's just random
foreach(var type; [r('TFC',0),r('APT'),r('DME'),r('VOR'),r('NDB'),r('FIX',0),r('RTE'),r('WPT'),r('FLT'),r('WXR',0),r('APS'), ] ) {
if (1 and type.name != 'APS' and type.name != 'FLT') me.make_update_wrapper(type.name);
me.map.addLayer(factory: canvas.SymbolLayer, type_arg: type.name,
visible: type.vis, priority: type.zindex,
style: me.Styles.get(type.name),
options: me.Options.get(type.name)
);
(func {
# Notify MapStructure about layer visibility changes:
var name = type.name;
props.globals.initNode("/sim/gui/dialogs/map-canvas/draw-"~name, type.vis, "BOOL");
append(me.listeners,
setlistener("/sim/gui/dialogs/map-canvas/draw-"~name,
func(n) me.SetLayerVisible(name,n.getValue()), 1, 2)
);
})();
}
},
};