1 contributor
<?xml version="1.0"?>
<PropertyList>
<nasal>
<script><![CDATA[
var skipFlightControls = props.globals.getNode("/sim/mouse/skip-flight-controls-mode");
setlistener("/sim/signals/fdm-initilized", func {
skipFlightControls.setBoolValue(1);
print("JOYSTICK set mouse flight control OFF: ", skipFlightControls.getValue());
}, 1 );
setlistener("/sim/signals/save", func {
skipFlightControls.setBoolValue(0);
print("JOYSTICK save mouse flight control ON: ", skipFlightControls.getValue());
} );
# determine Nasal namespace for this joystick
# stored in js[0]
string.scanf(cmdarg().getNode("module").getValue(), "__js%u", var js = []);
# array with prop path for each button status
var pressed_button = [];
for (var i = 0; i < 12; i += 1)
append(pressed_button, "/devices/status/joysticks/joystick[" ~ js[0] ~ "]/button[" ~ i ~ "]");
var previousMouseMode = 0;
var swap_views =
var chinese_hat = func (heading, pitch) {
if (getprop(pressed_button[0])) {
if (pitch > 0) view.decrease();
elsif (pitch < 0) view.increase();
elsif (heading > 0){view.resetViewDir();view.resetFOV();}
elsif (heading < 0) view.resetFOV();
}
elsif (getprop(pressed_button[10])) {
if (pitch)
controls.elevatorTrim(pitch);
else
controls.rudderTrim(heading);
}
elsif (getprop(pressed_button[11]) and heading) {
controls.aileronTrim(heading);
}
else {
if (heading) {
fgcommand("property-adjust", {
property : "/sim/current-view/goal-heading-offset-deg",
step : 2.0 * heading
});
}
elsif (pitch) {
fgcommand("property-adjust", {
property : "/sim/current-view/goal-pitch-offset-deg",
step : 2.0 * pitch
});
}
}
}
var addSelectedEngine = func (i) {
var toAdd = [ i ];
foreach(var e; controls.engines)
if (e.selected.getValue() and e.index != i)
append(toAdd, e.index);
controls.selectEngines(1, toAdd);
printf("engine %d added to joystick controls", i);
gui.popupTip("engine " ~ i ~ " joystick controlled");
}
var removeSelectedEngine = func (i) {
var toRemove = [ i ];
foreach(var e; controls.engines)
if (!(e.selected.getValue() and e.index == i))
append(toRemove, e.index);
controls.selectEngines(0, toRemove);
printf("engine %d removed from joystick controls", i);
gui.popupTip("engine " ~ i ~ " joystick uncontrolled");
}
# key = button identifier as displayed on joystick
joystick_button = {
2 : func (pressed) {
if (pressed) {
if (getprop("/sim/current-view/view-number") > 1)
return;
previousMouseMode = getprop("/devices/status/mice/mouse[0]/mode");
setprop("/devices/status/mice/mouse[0]/mode", 2);
}
elsif (getprop(pressed_button[0]))
return;
else
setprop("/devices/status/mice/mouse[0]/mode", previousMouseMode);
setprop("/sim/current-view/view-number", pressed);
},
3 : func (pressed) {
controls.applyBrakes(pressed)
},
4 : func {
},
5 : func {
controls.flapsDown(1)
},
6 : func {
controls.flapsDown(-1)
},
7 : func {
if (getprop(pressed_button[10])) addSelectedEngine(2);
elsif (getprop(pressed_button[11])) removeSelectedEngine(2);
else controls.adjMixture(1);
},
8 : func {
if (getprop(pressed_button[10])) addSelectedEngine(3);
elsif (getprop(pressed_button[11])) removeSelectedEngine(3);
else controls.adjMixture(-1);
},
9 : func {
if (getprop(pressed_button[10])) addSelectedEngine(1);
elsif (getprop(pressed_button[11])) removeSelectedEngine(1);
else controls.adjPropeller(1);
},
10 : func {
if (getprop(pressed_button[10])) addSelectedEngine(0);
elsif (getprop(pressed_button[11])) removeSelectedEngine(0);
else controls.adjPropeller(-1);
},
}
]]></script>
</nasal>
<name type="string">T.Flight Stick X</name>
<name type="string">Thrustmaster T.Flight Stick X</name>
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<squared type="bool">true</squared>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<squared type="bool">true</squared>
</binding>
</axis>
<axis>
<number>
<windows>2</windows>
<unix>3</unix>
</number>
<desc>Increase/Reduce Throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<axis>
<number>
<windows>3</windows>
<unix>2</unix>
</number>
<desc>Rudder Left/Right</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<factor type="double">1.0</factor>
</binding>
</axis>
<axis>
<number>
<windows>6</windows>
<unix>4</unix>
</number>
<desc>View Direction | reset FoV | reset view direction</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>chinese_hat(1, 0)</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>chinese_hat(-1, 0)</script>
</binding>
</high>
</axis>
<axis>
<number>
<windows>7</windows>
<unix>5</unix>
</number>
<desc>Orientation up or down / Increase or decrease FoV</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>chinese_hat(0, 1)</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>chinese_hat(0, -1)</script>
</binding>
</high>
</axis>
<button n="1">
<desc>Swap first and second views</desc>
<binding>
<command>nasal</command>
<script>joystick_button[2](1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>joystick_button[2](0)</script>
</binding>
</mod-up>
</button>
<button n="2">
<desc>Apply brakes</desc>
<binding>
<command>nasal</command>
<script>joystick_button[3](0)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>joystick_button[3](1)</script>
</binding>
</mod-up>
</button>
<button n="4">
<desc>Extend Flaps Incrementally</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>joystick_button[5]()</script>
</binding>
</button>
<button n="5">
<desc>Retract Flaps Incrementally</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>joystick_button[6]()</script>
</binding>
</button>
<button n="6">
<desc>Handle mixture | add or remove engine 0</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>joystick_button[7]()</script>
</binding>
</button>
<button n="7">
<desc>Handle mixture | add or remove engine 1</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>joystick_button[8]()</script>
</binding>
</button>
<button n="8">
<desc>Handle mixture | add or remove engine 2</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>joystick_button[9]()</script>
</binding>
</button>
<button n="9">
<desc>Handle mixture | add or remove engine 3</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>joystick_button[10]()</script>
</binding>
</button>
</PropertyList>
<!-- end of T.Flight Stick X.xml -->