adds AFCS
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var APClass = { |
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new : func { |
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var m = { parents: [ APClass ] }; |
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m.system = 'none'; |
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var ap_systems = { # described AP systems to search, if it returns true system is set |
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}; |
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foreach (var s; sort(keys(ap_systems), func(a,b) cmp(a,b))) { |
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call(ap_systems[s], [], nil, nil, var errors = []); |
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if (!size(errors)) { |
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msg('found autopilot system: ' ~ s); |
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m.system = s; |
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break; |
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} |
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} |
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ap_systems = nil; |
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m.engaged = 0; |
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if (! contains(data.timers, 'updateAP')) { |
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data.timers.updateAP = maketimer(1, m, m.systems[m.system].updateDisplay); |
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data.timers.updateAP.start(); |
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} |
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if (! contains(data.timers, 'AP_blinking')) { |
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data.timers.AP_blinking = maketimer(0, m, m._blinking); |
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data.timers.AP_blinking.singleShot = 1; |
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} |
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if (contains(m.systems[m.system], 'hook') and typeof(m.systems[m.system].hook) == 'func') |
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m.systems[m.system].hook(); |
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return m; |
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}, |
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softkey: func (side, row, a) { |
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if (a == 0 or me._locked) |
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return; |
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var _system = me.systems[me.system]; |
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var _side = _system[side]; |
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_side[row](); |
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}, |
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_locked: 0, # no status modification while blinking, is it really useful ? |
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_blinking: func { |
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autopilot._locked += 1; |
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var _display = flightdeck['PFD'].display; |
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var i = math.mod(autopilot._locked, 2); |
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var delays = [ 0.7, 0.3 ]; |
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_display.screenElements['AP-text'].setVisible(i); |
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if (autopilot._locked < 11) |
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data.timers.AP_blinking.restart(delays[i]); |
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else { |
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autopilot._locked = 0; |
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data.timers.AP_blinking.stop(); |
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_display.screenElements['AP-text'] |
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.setVisible(1) |
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.setText(''); |
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} |
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}, |
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systems : { |
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# L: AP FD NAV ALT VS FLC |
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# R: YD HDG APR VNV UP DN |
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none: { |
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updateDisplay: func, |
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hook: func, |
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L: [ func, func, func, func, func, func ], |
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R: [ func, func, func, func, func, func ], |
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}, |
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} |
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}; |